Saturday, October 16, 2010

Monday, October 11, 2010

Room info

An Early Draft of what the rooms are capable of.

The main thing I am wedded to here is the relationship between Schooling structures (Academy, Drill Room, Guild Hall, and Meditation Chamber) and between housing structures (Dormitory, Barracks, Hostel, Sanctuary).

-If you construct a form of housing, you are granted a unit or units, depending on the class
Soldiers - This unit has the potential to grow into a full fledged army unit, mainly used to physically assault an enemy.
Bandits - Bandits are a small tactical troop which can create road blocks and small tactical strikes.
Devout - A devout is a singular unit, which has the potential to rally a large number of people up to make one powerful strike.
Magus - A magus is a small band of wizards which can gather resources like treasure from tombs and act as a magical funnel.

Each of these units have special abilities.

-if you construct a form of schooling, you can offset your unit towards a certain practice.
For instance, if you have a barracks, you get a soldier
if you then build a Guild house, you can turn those soldiers into Rangers.
In this transaction you will retain most of your soldier like nature, the slight sway towards syndicate gives your soldiers some more sneaky qualities.

Inversly - If you create a hostel you get bandits
If you then get a drill room, and train those bandits to be more militant, then they become marauders.

Think of it as a Adjective to noun comparison
Bill is an Entrepreneurial Artist
Fred is a Artistic Businessman


Other then that relationship, the other room aspects are open to fluctuation, although I like where those are going for now.

















Wednesday, October 6, 2010

hallelujah Land ho!


So after a frustrating month of coding, mixed in with some needed reformatting, I have finally pressed forward into the island feature of map generations, this will offset any map generated which has too many water nodes, which significantly decreases play area. More to come soon, as I fix the apparent bugs in this picture.

Thursday, September 30, 2010

Symbolism: Drawing Methods

Symbolism,

So far I have pulled several aspects of symbolism, when I think about the representations of a society within a fantasy realm. I think the methods of symbolism are incredibly relevant to fantasy, not only because some symbolist work has fantastical pursuits, but also because of the suggestive nature of symbolist work. I strongly believe that in order to be invested in the fantasy genre, it requires some degree of imagination and creativity, suggestive imagery is the catalyst for provoking inner narratives and would be a very important aspect to fueling the imagination.

So this aspect of visual theory might be applicable to the drawings which characterize representations. Seurat, a famous symbolist artist (although he would not like to be classified as such) has some good theories on the manipulation of mood. For one, most of his works did an excellent job of using filters, some overarching color pallate which influenced an entire portion of the canvas, even though there would be blues in one section they still maintained a warm and red tone. Another prominant aspect of his work is manipulating the flow in order to communicate sorrow, fear, or perhaps joy and gaiety. The diagrams in the book explain more.



Tuesday, September 28, 2010

Process by Popular Demand



This is a new aspect to my process which I wish to focus on, code writing, something halfway between pseudo code and real code, I think looking at code on a computer screen makes me lose focus.

Saturday, September 25, 2010

Don't think of an elephant


http://www.nikolasschiller.com/blog/index.php/archives/2009/03/27/2723/
a site I found interesting while traversing the web for some geographical inspiration.

Sunday, September 19, 2010

Reformat

So, this last week I spent a lot of time reformatting my code. It was a boring and frustrating process, however incredibly necessary to moving foreword, this will allow for the code to grow into something larger. Now, the system functions as it did however there is a different structure of variables, and an addition of several variables to allow for more control. For instance, pushing foreword it will be possible to have undo functions to the creation, and the code should run faster under this new format. As you can tell by the size of the scroll bars the addition of control variables has lengthened the same process, however things only draw when they need to, and never unnecessarily.
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